Great Battles of World War II is a ruleset by Bruce McFarlane where each stand represents a company so a player will generally command a 1-2 regiments (each 2-4 battalions). Scale varies by scenario 150-200 yards per inch and 15-240 minutes per turn. With 8-10 turns per ‘day’, many scenarios allow for 2 or more… Continue reading Great Battles of World War II Introduction
(Photo above) Australian troops at Milne Bay As of 9/29/15 I am working on a multi-day scenario of the pivotal battle of Milne Bay in New Guinea during August-September 1942 between the Japanese and the Australians (mostly; a few US troops also). This was the first battle where the Japanese were stopped and thrown back… Continue reading Milne Bay, New Guinea Scenario
(Photo above) of Fletcher Pratt’s friends playing his Naval Wargame in 1938. As of 3/22/15, I plan to make a Great Battles of WWII scenario for Narvik which will be in combination with General Quarters 3 rules for the naval portion. I may try a different approach of not a strictly historical approach. But rather… Continue reading Narvik Sea and Land
(Photo above) The British commanders of Operation Husky planning their operations in Malta, left to right: The Chief of Staff to General Montgomery, Major General F W de Guingand; Senior Air Staff Officer to Air Vice Marshal Broadhurst, Air Commodore C B R Pelly; Air Officer Commanding Desert Air Force, Air Vice Marshal H Broadhurst;… Continue reading Scenario Design: Assigning Activation Points
Here are 4 scenarios made by fans of the game (all free of charge). Others designed 3 of the scenarios below . I made and updated the Pegasus Bridge scenario featuring the British Airborne’s drop on the eve of D-Day 5 June 1944. Click on one of the four names for the PDF scenario: Mtzensk… Continue reading Scenarios for Great Battles of WWII
I made this chart with several goals in mind: Consolidate all the most important charts used in one page (with the additional night, dawn and explanatory items on a second page). The GB rules charts rambled over numerous pages and some seemed unclear to me. Put the charts in Turn Sequence order. That helps me… Continue reading GBoWWII Game Reference Chart, version 5
I produced a very detailed replay of an Agira battle that lasted 4 game days and was down to the wire. The description will give you an idea of how the game is played and why I think it is more realistic than most rulesets. While this scenario is relatively small with two regiments, there… Continue reading Free PDF e-Book replay of Agira with lots of pictures!