Index to Command Decision: Test of Battle

I acknowledge Kelly Armstrong who made this alphabetical compilation of CD:TOB’s first edition. He sent it to me February 5, 2010 and then Daniel Grumble advised some omissions and corrections May 22, 2017 on the CD:TOB Forum that have been incorporated in this edition available in this post. It is an MS Word file with… Continue reading Index to Command Decision: Test of Battle

Great Battles of World War II Introduction

Great Battles of World War II is a ruleset by Bruce McFarlane where each stand represents a company so a player will generally command a 1-2 regiments (each 2-4 battalions). Scale varies by scenario 150-200 yards per inch and 15-240 minutes per turn. With 8-10 turns per ‘day’, many scenarios allow for 2 or more… Continue reading Great Battles of World War II Introduction

Milne Bay, New Guinea Scenario

(Photo above) Australian troops at Milne Bay As of 9/29/15 I am working on a multi-day scenario of the pivotal battle of Milne Bay in New Guinea during August-September 1942 between the Japanese and the Australians (mostly; a few US troops also). This was the first battle where the Japanese were stopped and thrown back… Continue reading Milne Bay, New Guinea Scenario

Narvik Sea and Land

(Photo above) of Fletcher Pratt’s friends playing his Naval Wargame in 1938. As of 3/22/15, I plan to make a Great Battles of WWII scenario for Narvik which will be in combination with General Quarters 3 rules for the naval portion. I may try a different approach of not a strictly historical approach. But rather… Continue reading Narvik Sea and Land