WWII rules

Category: “Good”. Since You Asked… Hardly a day goes by when a new member on a Facebook group asks, “What’s a good WWII ruleset?” And so without his giving any more parameters than “good”, some of us will respond with just a name… often also without any guidance as to why we like it and… Continue reading WWII rules

Volley & Bayonet

vbv2_grcn_2pgvbv2_grcn_a4vbv2_grcn_tabloidVolley & Bayonet was designed by Frank Chadwick and now-deceased Greg Novak for whole battles between 1700 to 1900. This long range of battles are simulated with a common core set of rules and period-specific additions of modifiers and rules. The advantage is that you can play a wide range of epic battles not just… Continue reading Volley & Bayonet

More Judges Guild links

I did a Podcast with the Save or Die folks and can be found at http://saveordie.info/?p=388 And my author page for my Kindle/Print-On Demand editions of the the 3rd version of my Judges Guild: A Cautionary Tale book is https://amazon.com/author/williamrowen Sire, strange stuff’s seen situated upon Bob & Bill’s super swag site: http://www.cafepress.com/judgesguild Of course,… Continue reading More Judges Guild links

Great Battles of World War II Introduction

Great Battles of World War II is a ruleset by Bruce McFarlane where each stand represents a company so a player will generally command a 1-2 regiments (each 2-4 battalions). Scale varies by scenario 150-200 yards per inch and 15-240 minutes per turn. With 8-10 turns per ‘day’, many scenarios allow for 2 or more… Continue reading Great Battles of World War II Introduction