In the 20th century a battlefield became “empty”, at least at first glance. All sides made great efforts at concealment and even when field works were visible, camouflage and “dummy” positions misdirected the enemy while smoke was used to conceal movement. So it’s natural that gamers wanting “realism” would strive to allow the defender to… Continue reading Hidden Movement System
Wargame Campaign of Normandy Over 7 years, I drew in Adobe Illustrator (10) full color maps of 91 miles of Normandy bridgehead area including the Cotentin Peninsula. This is from the tip of Cap de la Hague on the west coast of Cotentin to Caen and Troarn on the east edge of the beachhead area…… Continue reading D-Day Hex Map Series
A brick wall grid is exactly like a hex grid, just easier to draw.* After I posted ideas on my blog about how to buy or make a hex or brick wall grid, there was some discussion on the Rommel rule set forum about whether brick wall grids are different than hex grids. And I… Continue reading Brick Wall Grid: just like Hexes
Important note: the Honour ruleset, Rommel, is not just about North Africa or following Rommel’s campaigns. All the World War II years and theatres of the war are portrayed. The designer, Sam Mustafa, likes to entitle his rulesets using a particular leader and Rommel gets the honours! My friend, Jeff, alerted me to this upcoming… Continue reading Waiting on Rommel.